Dave Dind
3D Artist
davedind@gmail.com



Objective
To gain experience as a 3D artist in the Entertainment Art industry (film, animation, and video games) working among friendly, team-oriented individuals in a positive environment.

About

David has always wanted to draw comic books, be a Disney artist, make video games, direct feature films and... and...well, let's just say that he wants to do LOTS of stuff in his life. So far, he's found that the realm of 3D is the best place for him to do all of that! He possess a 3D orienented brain (from playing too many video games) and that makes him happy. He wishes he could draw better, and draws as much as he can, so that hopefully he might one day actually be responsible for creating some really cool stuff that will inspire people the same way that he was inspired by comic books, animation, video games and movies.

Skills

• Low and High poly modeling, texturing, animation, rigging/skinning, lighting, and rendering
• Concept art, storyboarding, environment layout

Software knowledge
Autodesk Maya 8
Adobe Photoshop CS2
Adobe Illustrator CS2
Adobe Premiere 1.5
Unreal Editor 2
Pixologic Zbrush

Education

Classical and 3D Animation diploma with honours | Seneca College 2007
• 2 years study of classical animation principals including storyboarding, layout and character design
• Final year of study focused on 3D Game Design and Animation using Autodesk Maya

For a detailed resume, email me at davedind@gmail.com

To learn more about me, visit my blog! www.opticboost.blogspot.com